iPop2000 (2024)

SALZHAUS WINTERTHUR

Concept, design and building of props and content for a 2000s themed party-series at Salzhaus Winterthur. The installations consist of:

  • 2m high mechanical puppet with animated eyes, mouth and ears
  • 1.5m big phone with custom skin and snake-game
  • Computergame in the style of "The Sims", where partygoers can play the party itself in Salzhaus and find hidden features
  • Partylogo and Webbanners
  • LED Cube (2024)

    25x25x25cm LED MATRIX CUBE

    Guitar MIDI Controller (2024)

    STAGEPROP

    Wireless MIDI Controller for attaching to a guitar.

    hyper.inversion (2023)

    KURZFILMTAGE WINTERTHUR

    The transformation of bodylanguage in the virtual reality, as a coupled inversion with reality. Visitors are able to control and record a range of 3D-avatars in realtime with help of AI-supported performancecapture, while they look down on the virtual 'Lagerplatz' through a monitor. Additionally, the virtual background can be changed. A fast-paced and random montage arises from the recordings of all visitors, which is projected on the opposing wall next to 'Kraftfeld' in full height. Like this, the created avatars look down on their real creators, just like these look down on the virtual 'Lagerplatz'. Light and sound in the garden pub also react to the virtual surroundings of the avatar.

    LED Tubes (2023)

    STAGE PROPS

    Prefabricated Tubes with WS2815 LED Chips, now equipped with custom 3D printed endcaps and integrated ESP8266 Chip, running WLED with Art-Net over WiFi.

    catz.head (2022)

    catz.head is a lightinstallation, which reacts via microphones and cameras to it's surroundings. Designed als stageprop for my own band .N3<ØMΔ†Δ. and also on tour with my livevisuals pseudonym miauwz.visualz. Built with 60 meter of LED-stripes and 91 unique constructed and 3D printed interconnections.

    shifting fabric (2021)

    EXPANDED CINEMA, KURZFILMTAGE X OXYD

    «shifting fabric» is a interactive videoinstallation, which takes the viewer into a virtual extension of the exibitroom. It's architecture rises and falls, deconstructs and builds up again - in realtime withing a Game-Engine. The visitors become part of the installation, as cameras and sensors captures and places them inside the virtual room on the other side of the projection surface.